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CMAK
Falaise pocket, Axis defend line, allies destroy german forces!
Exit scenario.
The BEF has to get out of France.
Exit numbers have been thoroughly tested.
What if scenario, 6th AB holds the bridges and the area around the Orne, 21st panzerdiv counterattacks.
Most of the units from both divisions arrive on the map.
There fore its huge.
Modified version of this scenario.

Added more reinforcementslots.
Added more turns
Fixed map errors

Thanks to Sphinx for testing!
French troops put up a fight against a German kampfgruppe.
The aftermath of the Market Garden offensive, german counterattacks stalled the allied advance.
In the Peels swampy area hell on earth awaits the US troops.
The German advance to Folkestone. The 17th infantry division secures the flanks!
7th panzerdivision lands on the beaches near Folkestone!
Sealion, battle for the Rye beach and canal.
Allies press forward to Eindhoven. Kampfgruppe Roestler has to stop them.
CMBB
Fight for several major cities. Russian breakthrough, Germans defending.
This is no walkover and it is especially tough for the German player.
Make a solid plan with backup, there is little space for errors.
19 panzer attacks Glowaczow, can the Russians withstand?
Major modification of my own scenario:
- Germany starts pre-planned bombardment,even under AI control!
- Polish fortifications relocated to prove better fields of fire
**this is a non-historical game, in that the background story is pure fiction. It is however, created to provide a challenge to two CM players by utilizing the “war game construction set” aspect of CMBB. It is ONLY intended for “head to head” play, and should not be played against the AI, due to the complex tactical aspects presented in the scenario. Please read the briefing carefully, and review your assets and goals.
**This scenario should be played double-blind! – for a fair game and a fun experience, do not view the briefing or opening set up of more than one side – there are parts of each that, if known, would prevent a fair game**
General Briefing
The Eastern European nation of Vulgaria is a small monarchy on the Black Sea coast. The young nation was created from the post-1918 dissolution of the Austro-Hungarian empire. The two decades following the Great War have been ones of relative serenity, and with the steady hand of King Olaf I and his ministers, the nation had managed to avoid entanglement into the web of alliances that have subsequently dragged the rest of Europe into the conflagration that is now known as World War Two.
King Olaf I managed to hold the various factions of his nation together, and to placate both the Axis and the USSR by supplying both sides with raw materials - coal and lumber in particular, and finished weaponry from the many factories of the Kopek family, who have for generations singlehandedly been the prime power brokers in Vulgaria. The Vulgarian military had commercial relations with the Swedish and Czech manufacturers, and have built their products under licence. Since the outbreak of the war in 1939, through exchanges of rare materials, the Vulgarian military has secured captured French and Soviet equipment from the Axis powers, which are eager to benefit from the bounty of their early war victories. This equipment is being refurbished in several of the Kopek factories located in the capital city, the charming Olafburgh, on the Black Sea.
Sadly, King Olaf I, worn by the constant stress and his advanced years, died two weeks ago in his sleep. His young son, Olaf II, has assumed the title of Regent. This was just the opportunity the Vulgarian fascist party - known as the Iron Fist - was waiting for. General Fabius Maximus, the military Chief of Staff, orchestrated a quiet palace coup, conducted behind the scenes. The fascist forces occupied the Royal Palace, and the young Regent Olaf II, with neither the ability nor the courage to resist, quietly acquiesced to Maximus.
The Ministry of the Interior's police immediately set out and to arrest as many of the labour leaders as they could, to pre-empt any unrest. This seizure of power has not gone to plan, however. The leftist labour unions, heavily infiltrated with Soviet agitators, quickly mobilized and seized the factories and mines, overpowering the police units sent to secure these sites. This has placed the leftists in control of many of the armament plants owned by the Kopek family, and ironically these anti-fascists are in control of the capitalist owned sources of weaponry. The Army, which had been rapidly expanded in the past few years, consists of mostly urban conscripts. These educated and urbanized youth in the ranks have been receptive to the agitation of the Soviet agents, and most of the national army has rallied to the call of the left, and is now marching on the capital to seize power themselves.
The labour leaders that were arrested have been secured in the Ministry's prison, located in Olafburgh, along the coast.
The professional Navy and Air Force, whose officers come from the landed class, and whose enlisted ranks comprise of highly trained volunteers, have rallied around the Chief of Staff. The wealthy Kopek family, who directly or indirectly control most of the industrial and resources assets in Vulgaria, have quietly funded the Iron Fist party, and have encouraged the coup's participants.
The church, a strong agent in the traditional social structure, is an ardent supporter of the status quo and has subscribed to the values of the Iron Fist Party - "God, King, Family, and Work!". The church has amassed great wealth from this support of the fascists, and it has urged its followers to defend the King and the faith. While the church itself abhors violence, some of its followers and even some clergy have threatened to take up arms to thwart any assault on the righteous authority of the Crown and the Church. Understandably the leftists have a great resentment towards the church. Already reports have been made of bloody clashes at local parishes between the followers of the faith and the wrath of the workers.
This morning the situation report states the attempt of the Iron Fist to secure control of Vulgaria was gone awry. While the Ministry of the Interior were able to scoop up all the labour leaders at the Kopek Motor Works, communication failures between the units of the Ministry of the Interior, the Iron Fist’s own storm troopers, the local police, and the Kopek Industries Security branch have resulted in the workers being able to secure control of the major dockyard, railway station, and several of the Kopek factories. Most disturbingly, workers have seized the Kopek coal mine, and have set the nearby Kopek family estate aflame. Not surprisingly the student union at the University of Rote has joined forces with the leftist rebels, and has seized the campus.
Weapons had been smuggled into the Ministry of the Interior’s prison, and overnight the labour leaders staged a break out attempt that was nearly successful – they have seized control of the prison courtyard but the rattled guards have regrouped on the outer walls. The situation is tenuous.
The fascists have control of the naval and air force facilities, as well as the ardent if under-armed Ministry of Interior's paramilitary police force. One of the Navy's small patrol boats attempted to return to port, but there is a report that saboteurs may have tampered with naval vessel's engines and it is stranded at the mouth of the harbour.
The air force has the new parachute battalion, a unit yet to be brought to full complement, but that is well equipped and professional. It is based at the Franz Joseph Air Field. The Iron Fist party has their own armed "protection units", based at their party HQ . Kopek Industries has small detachments of their own security forces near their facilities, but they have poor armaments and little effective training. Lastly, the civilian police appear to have fled, and their station near the Naval dockyards has been set alight, after the weapons stores were looted. The situation in that neighbourhood is unknown.
Any opportunity to avert fratricide between the armed services was lost this morning, when the Army managed to move one of its armoured trains into the dockyard area to support the labour militia. Air Force SM-79 bombers attacked the rail station and may have damaged or destroyed the train, but the Army's A/A guns took a heavy toll of the air force's small bomber fleet. With blood spilt on both sides, the stage is set for a show down.
King Olaf II is known to be in the Royal Palace, and is very rattled by the developments.
Whoever secures the Royal Palace secures the Vulgarian national soul. Furthermore, to secure the palace gains either faction the international legitimacy that will ensure the support of either the Axis or Soviet forces. The very future of the nation is at the crossroads. Who holds the palace holds all the cards in this dangerous game.
**this is a non-historical game, in that the background story is pure fiction. It is however, created to provide a challenge to two CM players by utilizing the “war game construction set” aspect of CMBB. It is ONLY intended for “head to head” play, and should not be played against the AI, due to the complex tactical aspects presented in the scenario. Please read the briefing carefully, and review your assets and goals.
**This scenario should be played double-blind! – for a fair game and a fun experience, do not view the briefing or opening set up of more than one side – there are parts of each that, if known, would prevent a fair game**
General Briefing
The Eastern European nation of Vulgaria is a small monarchy on the Black Sea coast. The young nation was created from the post-1918 dissolution of the Austro-Hungarian empire. The two decades following the Great War have been ones of relative serenity, and with the steady hand of King Olaf I and his ministers, the nation had managed to avoid entanglement into the web of alliances that have subsequently dragged the rest of Europe into the conflagration that is now known as World War Two.
King Olaf I managed to hold the various factions of his nation together, and to placate both the Axis and the USSR by supplying both sides with raw materials - coal and lumber in particular, and finished weaponry from the many factories of the Kopek family, who have for generations singlehandedly been the prime power brokers in Vulgaria. The Vulgarian military had commercial relations with the Swedish and Czech manufacturers, and have built their products under licence. Since the outbreak of the war in 1939, through exchanges of rare materials, the Vulgarian military has secured captured French and Soviet equipment from the Axis powers, which are eager to benefit from the bounty of their early war victories. This equipment is being refurbished in several of the Kopek factories located in the capital city, the charming Olafburgh, on the Black Sea.
Sadly, King Olaf I, worn by the constant stress and his advanced years, died two weeks ago in his sleep. His young son, Olaf II, has assumed the title of Regent. This was just the opportunity the Vulgarian fascist party - known as the Iron Fist - was waiting for. General Fabius Maximus, the military Chief of Staff, orchestrated a quiet palace coup, conducted behind the scenes. The fascist forces occupied the Royal Palace, and the young Regent Olaf II, with neither the ability nor the courage to resist, quietly acquiesced to Maximus.
The Ministry of the Interior's police immediately set out and to arrest as many of the labour leaders as they could, to pre-empt any unrest. This seizure of power has not gone to plan, however. The leftist labour unions, heavily infiltrated with Soviet agitators, quickly mobilized and seized the factories and mines, overpowering the police units sent to secure these sites. This has placed the leftists in control of many of the armament plants owned by the Kopek family, and ironically these anti-fascists are in control of the capitalist owned sources of weaponry. The Army, which had been rapidly expanded in the past few years, consists of mostly urban conscripts. These educated and urbanized youth in the ranks have been receptive to the agitation of the Soviet agents, and most of the national army has rallied to the call of the left, and is now marching on the capital to seize power themselves.
The labour leaders that were arrested have been secured in the Ministry's prison, located in Olafburgh, along the coast.
The professional Navy and Air Force, whose officers come from the landed class, and whose enlisted ranks comprise of highly trained volunteers, have rallied around the Chief of Staff. The wealthy Kopek family, who directly or indirectly control most of the industrial and resources assets in Vulgaria, have quietly funded the Iron Fist party, and have encouraged the coup's participants.
The church, a strong agent in the traditional social structure, is an ardent supporter of the status quo and has subscribed to the values of the Iron Fist Party - "God, King, Family, and Work!". The church has amassed great wealth from this support of the fascists, and it has urged its followers to defend the King and the faith. While the church itself abhors violence, some of its followers and even some clergy have threatened to take up arms to thwart any assault on the righteous authority of the Crown and the Church. Understandably the leftists have a great resentment towards the church. Already reports have been made of bloody clashes at local parishes between the followers of the faith and the wrath of the workers.
This morning the situation report states the attempt of the Iron Fist to secure control of Vulgaria was gone awry. While the Ministry of the Interior were able to scoop up all the labour leaders at the Kopek Motor Works, communication failures between the units of the Ministry of the Interior, the Iron Fist’s own storm troopers, the local police, and the Kopek Industries Security branch have resulted in the workers being able to secure control of the major dockyard, railway station, and several of the Kopek factories. Most disturbingly, workers have seized the Kopek coal mine, and have set the nearby Kopek family estate aflame. Not surprisingly the student union at the University of Rote has joined forces with the leftist rebels, and has seized the campus.
Weapons had been smuggled into the Ministry of the Interior’s prison, and overnight the labour leaders staged a break out attempt that was nearly successful – they have seized control of the prison courtyard but the rattled guards have regrouped on the outer walls. The situation is tenuous.
The fascists have control of the naval and air force facilities, as well as the ardent if under-armed Ministry of Interior's paramilitary police force. One of the Navy's small patrol boats attempted to return to port, but there is a report that saboteurs may have tampered with naval vessel's engines and it is stranded at the mouth of the harbour.
The air force has the new parachute battalion, a unit yet to be brought to full complement, but that is well equipped and professional. It is based at the Franz Joseph Air Field. The Iron Fist party has their own armed "protection units", based at their party HQ . Kopek Industries has small detachments of their own security forces near their facilities, but they have poor armaments and little effective training. Lastly, the civilian police appear to have fled, and their station near the Naval dockyards has been set alight, after the weapons stores were looted. The situation in that neighbourhood is unknown.
Any opportunity to avert fratricide between the armed services was lost this morning, when the Army managed to move one of its armoured trains into the dockyard area to support the labour militia. Air Force SM-79 bombers attacked the rail station and may have damaged or destroyed the train, but the Army's A/A guns took a heavy toll of the air force's small bomber fleet. With blood spilt on both sides, the stage is set for a show down.
King Olaf II is known to be in the Royal Palace, and is very rattled by the developments.
Whoever secures the Royal Palace secures the Vulgarian national soul. Furthermore, to secure the palace gains either faction the international legitimacy that will ensure the support of either the Axis or Soviet forces. The very future of the nation is at the crossroads. Who holds the palace holds all the cards in this dangerous game.
After initial succes 6th pz div finds itself in trouble near Raissenei by a counterattack of the 2nd Russian pz division.
German 19th panzer division attacks Glowacsow, Poland.
A heavy tankbatallion cutt of from its lines trying to flee to the west!
503rd SS heavy tanks and panzergrenadiers attack the Rumanian 4th infantry division!
Russian assault,
German lines are thin with scattered units.
Several units at rear line needs to be defended.
reinforcements come in after each battle.
CMBO
Capture strongpoints guarding a bridge perimeter
Recreation of GHQ's Normandy Terrain Maker Scenario #1
"Stosstrupp- Unternehmen Kersting"
In this battle you will lead the Canadians in an assault on a stretch of farmland.
Your main objective is to capture strongholds and destroy Anti-aircraft guns.
In this battle you will lead British forces in occupying a bridge perimeter in winter conditions.
In this battle you will lead a US Airborne company getting back to friendly territory. The only problem is that the last bridge you need to cross has just been captured by the Germans. We suspect they will use the bridge for a counter-attack in the upcoming days. To complicate things further, a full mounted SS Panzergrenadier company is on its way to reinforce or recapture the bridge. Our infantry, armor and artillery is on the way to help you across and defend the bridge perimeter. It is important that it can not be used for the Germans to break out!

In this battle there will be several tactical options for you to choose.
Approach a village through farmland (8 x 15 minutes operation).
Replay the historic liberation of Zutphen in 6 battles.
Operation Undertone: Alsace, eastern France. Us seventh army advance towards the Rhine.

Fictional
Remember the old classic wargame Panzer Leader? This scenario was inspired by the "Utah Beach" situation #1. It's the 101st Airborne vs. the German 709th behind Utah Beach in the early hours of D-Day. Allies have a choice of three dynamic objectives. Germans must determine the "real" objective and defend it.
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Updated Scenarios
CMAK
Last German strongpoint on the west bank of the Meusse river.
The Irish Free State was one of the few nations in Europe that escaped WW2. That situation was never a given, as both the British and the Germans had operational plans to invade the Free State. Forces with Eire itself were divided; a savage civil war had only ended in 1924, and I.R.A. was still seeking to overturn those whom they deemed to be traitors who signed away the six northern counties to the British.
This scenario proposes a not-too hypothetical - what if Hitler had postponed his attack on the Soviet Union and instead sought to knock Britain out of the war in the spring of 1941... and activate the German "Plan Kathleen", a joint IRA-German siezure of the Free State and attack on North Ireland, initially proposed by the IRA in 1940.
This scenario covers the early hours of the activation of the operational plans for all three players in this theatre - the British, the Germans and their IRA allies, and the Irish Free State itself.
The stronger player should play the Axis player.
Improved AI version after testers complaining it was to easy.
German armor spread out over more slots.
More allied airplanes and armor.
Better allied quality and HQ bonusses.
Tungsten supplied in large amounts ( date set to october for that reason)
Changed meeting engagement into German attack, placed the flags further back to the allied site.
Changed entry times for German armor and allied armor.
German vanguard skirmishes with the British rearguard during the Allies retreat to the sea
Operation Brimstone - The Invasion of Sardinia. It didnt happen, but if it did, here is a little battle that might have occured outside the town of Sestu....
Northern Italy, April '45:
A bogged British tank becomes the focus of a small but intense battle between German Paratroopers and Royal Engineers.
North Africa, 1942: British Tanks lost in a sandstorm are hunted by Italian troops through a minefield....

(Play as AXIS vs AI only)

You must hunt tanks to win....
At Dornot, the U.S. Third Army's XX Corps' first attempt to establish a bridgehead on the Moselle River south of Metz met bloody failure. Two and a half miles south of Dornot the XX Corps' 10 Infantry Regiment is trying once more to establish a permanent bridgehead across the Moselle at Arnaville. Since the first U.S. troops crossed at Arnaville on the night of 8/9 September, the Germans have been launching increasingly vicious counterattacks in an effort to destroy the bridgehead and repeat what happened at Dornot.
East Africa, 1926: a single company of the New South Wales Volunteer Rifles and a handful of civilians defend a Missionary Church & Hospital against ferocious native warriors.
Fight for Carentan, the US took the town because the Germans retreated( Von der Heydte) but the Germans were not allowed to retreat, so they want it back!
CMBB
Major modification of my own scenario:
- Germany starts pre-planned bombardment,even under AI control!
- Polish fortifications relocated to prove better fields of fire
Prequel to Back to Manov Scenario



The Axis are looking to control this small but strategic little town, and are moving in a strike force.

Behind the cover of fog, the Soviets have other ideas.
Germany's plan to occupy Russia is now history. In fact, the German Army is fighting for its very survival against the numerically superior Russian Army. As a result of "Operation Rumiantsev" the Russians advanced westward pass Kiev in Central Russia where they came upon a small village named "Druzhnya." In this village are remnants of the Fourth Panzer Army commanded by Colonel General Hermann Hoth. Druzhnya, which used to be one of the rear staging areas for Operation Zitadel, has been converted into a Panzer repair area. Unfortunately for the Wehrmacht, 2 Ferdinands, along with several other various Panzers, are being repaired in Druzhnya and are out of commission. German high command has ordered the stranded Panzers protected at all costs because of the vital role they will fill in the very near future. The Russians are aware of this repair station thanks to information received from local Partisans. Fearful of the superior German Panzers becoming operational soon, Russian high command (STAVKA) has dispatched a force to deal with this situation. How will the Commander of the Russian force sent on this mission accomplish his objective ? If the Germans have anything to say about it, the only objective the Russinas will have to worry about is escape from a Stalag.
ENDLESS WAR

Poland vs. Ukrainians
night 22/23 October 1945
Bircza village,Bieszczady Mountains,Poland

BACKGROUND
Surrender of Nazi Germany in May 1945 did'nt meance peace in many european regions. Many brutal ethnic conflicts continous in Eastern Europe through many years after World War end. Especially tragic was Ukraine history. Before war Ukrainians were exterminated by Soviets and repressed by Poles. So they welcomes Germans arrival in 1941 as a liberation - but quickly cruel Nazi occupation showed Ukrainians truth. At the end of year 1942 Ukrainians bonded strong guerilla force - UPA (Ukrainians Insurrection Army). UPA become their own war against all enemies - Germans,Soviets and Poles, with great atrocity. The fall of Germany did'nt change situation for Ukraine. UPA concentrated their forces in eastern Poland territories. In responce, Poles started displaced Ukrainian populace. Wild,wodded regions of Bieszczady Mountains saw many cruel battles between Poles and Ukrainians. One of such battle shows this scenario.

BATTLE
Bircza is small village hidden among forests, 34 kilometers form polish-ukrainian border. In September 1945 Poles located here their HQ for Ukrainian populace exile. That's become UPA attack reason. At night 22/23 October 1945 village was encircled by three UPA 'sotnie' (three companies = 300 soldiers). Village was defended by entrie polish battalion from 28 Infantry Regiment, supported by MG's platoons.

AFTERMATCH
Cruel and chaotic fight at village streets lasted by 4 hours. Polish casualities were moderate: 9 soldiers and 11 civilians KIA, 5 WIA and 30 captivate as POW. UPA casualities are unknown exactly,but they were low: only few partisans. Despite tactical victory,battle result for UPA was strategical defeat: Poles saved their positions.

SCENARIO DESIGN
Ukrainian forces are represented in scenario by Romanians.
German counterattack to retake Nyiregihaza.
Germans turned the tide and are ready to take an easy prey.........
Infantry Regiment Grossdeutschland was finally ordered forward after waiting in reserve for several days following the launch of Barbarossa, and by July was pushing forward past marching columns of foot-borne infantrymen of the Fourth Army. Panzer Group 2 under Guderian was forming the southern pincer of a sweeping encirclement at Minsk, and the Germans were finding the trapped Soviets were still dangerous.

By 4 July, the GD was in position for a final assault on the town of Tschweren, but plans were interrupted by a Soviet breakout attempt. While the First Battalion of the GD was engaged at Odceda, the 17th (Motorcycle) Company was sent to Kamienka. A heavy firefight ensued when the company tried to enter the village in darkness, and the GD troops were eventually pushed out.

The 6th Company, part of the 2nd Battalion, was some 12 kilometres away, and ordered to move immediately to assist in taking Kamienka for good. Supported by infantry guns of the 15th Company and elements of the 1st platoon of the 20th (Anti-Aircraft) Company, the attack went in at 0545 hrs on the 5th of July.

Even this early in the Russian Campaign, the Soviet soldier was gaining a reputation for his skill at camouflage, and Red Army troops fought bravely from well-hidden positions in the brush, wheatfields and woods in and around the village. Well armed with good support weapons, the Russians also showed tactical acumen and tried to flank the German attackers.
Battle made based on a story in Jentz panzertruppen.
June, 1941 - the first days of Operation Barbarossa.

Crack Brandenburger commandos storm Litane Prison to free hostage Latvian officers held by the dread NKVD.

You have 25 minutes before the deadline runs out and the hostages are executed.

Get moving!

(Play as AXIS vs AI only)
Schwere abteilung 509 attacks towards the Sarviz canal!
No 5 in the CMBB Combat History series Bäke Battles: "Der Mensch" In The East", this scenario follows on from the earlier CMBB scenario "Bäke’s Knights Cross at New Year Part 1”.

Bäke’s II. Abteiling of the 6th Panzer Division’s 11 Panzer Regiment fights a desperate armoured action against the exhausted remnants of Red Army General Badanov’s Soviet 24th and 25th Tank Corps and the 1st Guards Mechanized Corps as they make one last try to cut the vital rail link to Stalingrad.
CMBO
Capture strongpoints guarding a bridge perimeter
In this battle you will lead British forces in occupying a bridge perimeter in winter conditions.
In this battle you will lead the Canadians in an assault on a stretch of farmland.
Your main objective is to capture strongholds and destroy Anti-aircraft guns.
Replay the historic liberation of Zutphen in 6 battles.
Approach a village through farmland (8 x 15 minutes operation).
In this battle you will lead a US Airborne company getting back to friendly territory. The only problem is that the last bridge you need to cross has just been captured by the Germans. We suspect they will use the bridge for a counter-attack in the upcoming days. To complicate things further, a full mounted SS Panzergrenadier company is on its way to reinforce or recapture the bridge. Our infantry, armor and artillery is on the way to help you across and defend the bridge perimeter. It is important that it can not be used for the Germans to break out!

In this battle there will be several tactical options for you to choose.
Many thought that the war was over when D-day turned out be succesfull. People thought that it was going to be a sundaywalk in the park. They were wrong. Although the German army was retreating towards Germany several units took a stand against the Anglo-American invaders. They fought well and slowed down the speed of those rushing Americans & British. When asked later why they did so they said: "there's nothing left of Germany, Germany is ruined and at the other front the Russians are coming in. Better to die here than to be captured at the Eastern front".
So they did.
The "Guns of Navarone" became famous by the movie with the same name.
This scenario is a battle in two fases.
First there's the fight for the village and secondly the battle for the garrison.
It's a 2player-only game.
This Axis 'Mini-Campaign' is based on the excellent idea from Patrick Ware, who designed a 'continuous campaign' for CMBO. He created two of these Mini-Campaigns (for a US-Army unit), named 'Any Port After a Storm ' and 'No Rest for the Weary'. Both campaigns are highly recommended and you can download them from various websites.

Because there is no 'Mini-Campaign' for the Axis side, I decided to create one.

The basic idea is, that you lead a 'core unit' (company sized) through different battles, which must be played in chronological order. Most of the time you have additional, 'attached' units, that change from scenario to scenario.

Your core unit will look different in each new scenario; maybe some sub-units will have more or less experience (through combat, or because of green troops as replacements, etc.); this will make the campaign more dynamic than the 'Operations' in CMBO.

As you all know, the CMBO game engine is not able to change the core units values, but I tried to simulate these changes.
Each unit and sub-unit leader has an individual name, so that you can get accustomed to them (if they survive, it is).

The complete campaign consists of 6 scenarios, and leads the player from Normandy to Germany. You take the role of the CO and company leader (german 'Hauptmann' rank, i.e Captain)
Name: Gotterdammerung

Type: Battle, Allied Attack, 52 turns

Location: Cologne Germany- March 1945

Time and Weather: Dawn- Overcast

Synopsis: German defenders attempt to prevent the capture of the city of Cologne.

On March 2nd 1945 allied forces stood poised to enter Cologne, Germany’s fourth largest city. Cologne had been the victim of over 160 air raids in the past few years, including a thousand plane raid in 1942, all of which had reduced the once beautiful city to a gutted mass of roofless buildings. This was the American G.I.’s first look at a German metropolis and for many it was a sobering experience. One G.I. described the city as “a bunch of wrecked masonry surrounded by city limits”. The few survivors from the original peacetime population of 800,000 were living in basements and foraging for food. A sickening stench of decay hung in the air and the inhabitants had an unnatural pallor about them.

After taking most of the outlying towns and capturing the airport, elements of the First Army, commanded by “Lightning” Joe Collins entered the city on March 5th. The German Commander, General Kochling, had rapidly fallen back to the city with remnants of the 9th Panzer and 363rd infantry. He moved his headquarters just north of the Hohenzollern bridge which crossed the Rhine near the famous Dom cathedral. Miraculously, after all the air raids, both of these structures were still standing. Furthermore, the great German cathedral would be saved from complete destruction by an enemy. General Collins had forbidden the targeting of the cathedral’s towers by his artillery.

At first German resistance was light near the outskirts of the city. The Germans had piled up streetcars as roadblocks and set up token defenses. But as spearhead units approached the river resistance increased dramatically. The Germans fought desperately to stop the Allied tanks from reaching the river where they were busy trying to ferry as many exhausted troops across the Rhine as they could. Furious tank and antitank combat erupted. Street fighting was old hand to the Germans by 1945 and they took well to the task once again. The ruins came alive with snipers and machine gun teams. Panzerknacker teams roamed the streets making several kills on Allied armor. On March 6th as the Allies closed in the Germans detonated the Hohenzollern bridge rather than risk its capture. Although the chance to capture a bridge over the Rhine was now gone, Collins was still determined to capture the city and cut off the retreat of the remaining German forces. The Germans in the meantime, continued their desperate struggle to hold off the Americans while they continued to evacuate as many men as possible across the Rhine by boat.

As was par for the course by this time in the war, General Kochling was arrested and accused of treason for not doing enough to defend the city. Meanwhile as more and more Allied units were poured into the area the defenders were whittled down and destroyed or captured. Within a few days Cologne was cleared of all resistance and the Allies had their prize.

Scenario can be played as a TCP/IP or PBEM (should be played blind) or it can be played as a single player experience. Add a bonus if you are proficient against the AI. If playing the computer it is suggested to play blind as the Allies first. The scenario should be played with default setup.
Newest Maps
CMAK
Large map of a city.
Several items included.
Morning has broken on this rainy day in Germany in 1945. The terrain consists of fields, woods, the Rhine, bridges and fords, many castles, a few hills and villages.
Thought as map for an allied assault along the Rhine.
UTOPIA 1946 is thought as battlefield for a ficticious battle for the capital city of the Third Reich - GERMANIA. Three bridges are the only way to cross the Spree. Players should beforehand agree to do not destroy at least one of the bridges. And even though it is only a medium map it feels like a huge one concerning the gameplay. It is pure urban warfare. 5000 points is the least one should play on this map.
Tall map with wide grain fields and forests, a manor, a canal and bridges, a grange, tollhouses etc.! A bunker is added for the german side as two Spitfires for the Allies. They are a fixed part of how that map should be played.
CMAK version of the WARLORD map. Good for all kind of battles. That´s my hughest map so far and used in both vesions, CMBB and CMAK, for different battles and OPs. Some of them I´ll upload somewhen later.
All kind of terrain - many trees, wide open space, two huge towns, one Luftwaffe military base with subsurface V2-launching pads, a secret facillity within a mountain, POW-camp and a chateau to name only a few things.
Somewhere in France short after DDay. Dusk, rain, damp, warm, breeze, slightly hilly. Thought for 1500 points attack or until 2000 points ME.
Gentle hills with light or medium tree coverage. Mainly farmland.

That´s a standard assault map I made for a planned tournament against a french wargaming club. So I named all landmarks in french. Sadly it never came to that tourney and the whole effort was for nothing. The map provides good conditions for maneuvering of armored formations of the attacker and entrenched units as bunkers, trenches, wires etc. of the defender.
Same map as for the TINY TOWN 1945 (H2H) scenario except for the QB-map a further road was added.
Hills with heavy pine tree forests, frozen, blizzard, midday, storm.
Snow, cold, clear, dusk. Usable as ME and as Attack/Assault map. Hills surround a village with an old trading post.
CMBB
An Urban QB map best used for Axis attack vs AI with some optional import units linked to map.
Fictional map representing Soviet bridgehead over Strypa river. I used it to try and model the first battles of the 10th SS in march 44
QB version of the TrappenJagd scenario. Setup zones are on either side of a ridge, designed for a meeting engagement. Any force and weather combination is ok.
QB version of the Saraymin scenario. Setup zones are designed for a multi-pronged AL attack or assault on a AX blocking position (blocking the retreat of 56th army, May 1942, Kerch Peninsula) from the west, north and south. Any weather and force combination is ok.
QB version of the Tashkenak Station scenario. Setup zones are designed for night or low-vis Partisan attack on Security troops (german, romanian, etc.). Ideal weather is cloudy night, or dense fog, or blizzard.
QB version of my Korpetsch scenario map, set up for AX Attack or Assault in low visibility conditions. Ideal weather is daytime fog (not dense fog).
8 new maps.
CMBB:
- PP-Budapest is lost
- PP-Obukhiv
- PP-Obukhiv ex
- PP-Fight for shelter
- PP-Spring 42
- PP-Stalingrad
- PP-Outside Pest
CMAK:
- PP-82e
Check WAW for pictures and description:
http://worldatwar.eu/index.php?&lang=3&refcode=0&location=boardshownode&boardid=1049
For your gaming pleasure!
PP-Dance Macabre
PP-Estland Autumn
PP-Estland Ridge
PP-Estland Snow
PP-Estland Suburb
PP-Odessa
PP-steppe Nizjne-Tjirskaja
For your gaming pleasure!

PP-Leningrad Lost.cme
PP-Barbarossa-steppe.cme
PP_Leningrad_Lost_extended.cme
PP-Grain_enuendo_ME.cme

Will release Map Pack 1 shortly...
Pics at:
http://worldatwar.eu/index.php?esid=8e9f6cf9f5b7c19b258249194d8e3d59&lang=3&refcode=0&location=boardshownode&boardid=787
CMBO
Historic map of Zutphen based on a 1944 staff map, drawn from my Liberation of Zutphen battle series.
Historic map of Zutphen based on a 1944 staff map, drawn from my Liberation of Zutphen battle series.
Layout of Nuremberg Rally site. Includes: Nuremberg, Ehrenmal War Memorial, Luitpoldhalle, Power Station, Congresshalle, Kulturhalle, Dutzendteich Lake, Speer's Zepplinwiese Stadium, Old Nuremberg Stadium, Processional Ave, Saluting Base, German Stadium, Marzfeld, Train Station, Labour Corp Camp, SS Camp, SA Camp & Hitler Jugend Camp. Based on article in After The Battle Magazine.
Los Alamos was America's main Atomic Research centre during the war, located on a high plateau covered with pine forest in New Mexico. Layout includes Delta, Gamma & Sigma Labs, Med Lab, Trinity Way, Warehouses, Admin, Boiler House, Commissary, Post Office & Foundry.
Reichswehr Lipetsk was a secret German aviation centre established with Soviet permission in 1928 in Lipetsk Russia. It ran till 1933 testing new technologies & tactics involving bombs, armament installations & aircraft. Layout includes Fuel Dump, Firehouse, Engine Workshop, Wood Frame Workshop, Metal Workshop, Russian Liaison Office, Barracks, HQ & Admin, Mess & Rec Hut, Kitchen, Hangers, Power Stn & Radio Hut.
Layout of Travemunde Seaplane Testing Centre. Includes Hangers, HQ & Administration, Barracks, Launch Ramps, Operations, Wireless Station, Mess Hall & Rec Centre, Workshops, Warehouses, Air Traffic Control & Casper-Werke Assembly Plant. Based on the book 'German Secret Flight Test Centres To 1945' by Beauvais, Kossler, Mayer & Regel.
Layout of the Luftwaffe's primary test centre for new and experimental aircraft. Includes Administration, Barracks, Hangers, Bomb Testing, Explosive Stores, Railway Station, Power House, workshops, Control Tower & large circular grass airfield. Based on the Book 'German Secret Flight Test Centres' by Beauvais, Kossler, Mayer & Regel.
Layout of Kubelwagen/Schwimmwagen/Volkswagen factory. Includes Offices, Machine Shops, Warehouses, Rail Loading Docks, Canal Loading Docks, Body & Assembly Plant, Metal Presses, Test Facilities, Town of Kraft-durch-Freude Stadt & Mittelland Canal. Based on article in After The Battle Magazine.
Layout of primary U Boat base. Includes Scorff Bunker, Keroman Bunkers, Dom Bunkers (whose boats moved to the water by rail!) & turntable, Torpedo Bunker, Hotel Gabriel Staff H.Q., Admiral Doentz H.Q. (when he was in town), Arsenal, Workshops. Based on map & article in After The Battle Magazine.
Layout of Peenemunde Rocket Centre. Includes Design Bureau, V2 Production Plant, V2 Launch Pads & Launch Control Centre, V1 Launch Ramp & Launch Control Centre, Liquid Oxygen Plant, Power Plant, Scientist's Housing, Labour Camp, etc. Based on 'Peenemunde Rocket Centre' article in After The Battle magazine #74.
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Reviews Given by Cranky


Date Scenario Rating Review given
03/01/2012 SB Chasseurs at Abo 1940 10.00 Very enjoyable and challenging hypothetical engagement between French armor (played by Germans, since they fielded captured Renault, Hotchkiss & Somua) and Soviet tanks during the Winter War in Finland. Great map, excellent briefing, and generally just great design, with mounting tension and the challenge of neither side being too sure what the other guy has got, and how the tanks will perform against each other. I played this PBEM vs a worthy opponent, and it was a Draw. Highly recommended - I don't give a '10' lightly, but there was so much good in this scenario, and I couldn't find anything bad.
03/03/2019 Russian Defence 5: Kursk Assault! 9.65 Great scenario, I played as Axis vs AI with +2 CEB, a heavy dose of armour + mech inf action on a fantastic map against tough Soviet defence. I decided to just take the village after spotting Soviet lines ahead (there's a very clever feature there, makes up for CMBB's unrealistically weak modelling of Soviet equipment eg pillboxes) - take my hat off to anyone who gets across the river. Took the village, achieved a Major Victory due to heavy enemy casualties (and bonus) - very enjoyable and tough battle, highly recommended. Will now play the others in the series, thanks so much for your work, excellent.
02/20/2019 Combnd Arms, South to Kiev 9.50 Excellent operation, played it as German vs AI with +3 CB over the course of a week, replayed final battle twice, using different avenues of attack. Best result Minor Victory, other results = Draw. Well-constructed, German forces start small, then more and more numerous, gives plenty of options, map the right size given tank armament of early war period - city outskirts at far end of map really send strong message - here you are, how far will you get. Really gives feel for this phase of the war - as briefing states, most Soviet tanks encountered are easily outmatched (even with +3 CB) but T-34 and KV absolutely scary, German player must always be wary of them, identification at long range becomes obsession. Great scenario, high quality in every way, clearly care taken, only one suggestion, viz the 88mm flak - the AI cheats versus this weapon (is this a feature of CB bonus?), knows where it is regardless of LOS, and will use plan-fire artillery to destroy on turn #1 of any battle subsequent to the 88's first appearance. Did a few experiments, AI doesn't seem to cheat vs 150mm or 105mm howitzer, perhaps consider singly or together as replacement for 88. Great scenario, really enjoyed, tough fight, thanks for your work.
02/27/2019 CSC-GD Assault on Kamienka 9.00 Excellent scenario, presents the Axis player with a difficult assault but offers sufficient time for careful approach. I played as Axis vs AI with +3 CEB, and was defeated, not gaining any of the flags and suffering heavy infantry casualties. Could have done much better, made crucial mistake in ultimate positioning of 150mm howitzers, and was blinded by my own smoke at crucial moment. Didn't employ flamethrowers effectively either, waste of very powerful weapon. Re the flak vehicles, yes, they are very fragile, but if carefully used can lay down effective suppressive fire, especially into woods - they have good chance of survival if fired from hull down or otherwise behind cover, and if kept moving, shoot-and-scoot style. Very enjoyable, challenging battle, recommended.
02/20/2019 (FGM) Rassenei 9.00 Played as German vs AI, no bonuses, very enjoyable scenario. (CONTAINS SPOILER) I got a Total Victory in this (took & held all flags except one small one, and exited all designated units) but it wasn't easy, and luck played a part - actually a near thing, good illustration of how solid enemy resistance can be broken with combo of luck, patience and good management. Seeing as the turn allocation is 48+, figured from the outset that I had time and played accordingly, slowly and cautiously taking the two closest hills left and right and setting up firebases on each to support further advance. Committed all Yellow setup zone forces to advance on extreme left with aim of hooking around enemy rear - actually this was a mistake, too far from majority of flags, and progress too slow to really impact the battle - if played again, I would use them to advance in the middle. Success came from having the Pz IV's hull-down at crest of right-hand hill, and luck in taking out both enemy T-34's from there with no loss, thus opening gap to feed through units designated for exit. Re the German trucks, didn't have any use for them the way I chose to attack, they spent the battle in bottom left corner screened by woods, not a problem, they give the Axis player options. Was on tenterhooks right until end, battle rewards solid play, highly recommended, thanks for your work.
01/13/2011 SB Action at Mombo 8.50 Really enjoyed this one. Full of nice little touches, like the Conscript African workers, and the Nigerian infantry complete with Nigerian names. The RSM depicted as a Bn HQ is another nice touch, as it enables the unit to command anything on the British side - he did save the day, or tried to, anyway. Just for the challenge, I played it as ALLIES vs the AI, with a CEB of +3 and +50% troops for the AXIS. Only held two small flags at the end, and my troops' Morale was at 30%, but still got a Tactical Victory, because AXIS losses were huge. In the confused fighting, several units of mine that had been taken prisoner managed to escape, and I held one flag with a scratch force of Crew, Conscript Workers, and Unarmed Men! The only minor criticism I can make is that the Village Chief (ELITE!) should perhaps not be depicted using a Company HQ, as this enables that unit to command anything - would a Platoon HQ make a better choice? As is usual from Hans, an enjoyable, challenging, well-thought out scenario - great map, great briefing.
04/06/2011 HSG Wypolsowa 8.50 I played this as Germans vs the AI. AI was given +3 CEB and +25% Troop Bonus. Very enjoyable, very hard fight that excellently illustrates the different weapons available to both sides in January 1942 and how they compare. I achieved a Major Victory (77-23) without taking any flags - although I did deny one large flag and one small flag to the enemy. I would not have done so well against a human opponent - especially because the AI uses its lighter armour very poorly, making these vehicles essentially just bonus points for the Germans. The AI also cannot use its artillery & TRP's in any really effective way, nor is it able to cope with infantry mounted in vehicles, who will stubbornly stay riding until their transport is shot out from under them... So: although I had a challenging battle against the AI, it would be a much more enjoyable and difficult battle between two human players, with the more experienced person taking the German side. The battle was tough all the way to the end of the 71st turn, with my units mostly out of ammo by that time. German morale was at 55% at the end. It is nice to see a battle of this realistic length - many scenarios are too short, resulting in some unrealistic flag-rushing tactics as the clock runs out too soon. A few minor criticisms: MAP: very nice map. (1) But I feel that the German end of the map could be a little deeper: I felt I had no room to move, and although this may have been the designer's intention, it is unrealistic to not allow the German player to be able to 'back off' a little bit more from Wypolsowa. (2) The same issue comes to the fore with the Soviet forces that enter from the German side - they magically and instantly appear, whereas a little bit more map would allow at least the sound of their approach to be heard - again, I think that this would be more realistic. (3) One bridge over the river is not there: if the idea is that it has been destroyed, why not use a Destroyed Bridge at that spot? (i.e. place Rubble tile, Preview, go back to Terrain placement, place Bridge tile over same spot, voila! destroyed bridge). (4) The German reinforcements suffer from clumping as they arrive - better IMHO would be to divide them up into smaller groups - they can still arrive at the same times and in more or less the same spots, but this will save the German player much heartache in sorting through them. I would imagine that the same idea might help the Russian player, as he seems to have large numbers of infantry. (5) The various trenches around Wypolsowa are convincingly laid out, but suffer from 'Shrinking Trench Syndrome', wherein they break into smaller pieces in the course of the game - this is caused by too much overlapping of trenches, and is easily fixed by a little bit of re-arranging. NAMES: One PIII is named 'LT Bodig' - no doubt this was a commander who was there, but it has been done in such a way that it appears in-game as 'Lt LT Bodig' - a minor edit needed here. The Bn HQ is named '1bn reg 25' which is rather dry - it might add realism to use the actual name of the German infantry commander, if that can be discovered? BRIEFING: The briefing tells you what you need to know, but has many errors of spelling, syntax and grammar, and needs to be re-formatted so that paragraphs and sentences line up properly - these are of course minor issues, except to a hopeless pedant like myself, but if it's worth doing, it's worth doing properly :) AND SO: A few very slight criticisms of what is actually a very good scenario - highly recommended, especially for H2H play.
02/24/2019 AL-Dumitrache 8.00 Very enjoyable & challenging small battle - I played with CEB +2, only achieved a Draw, heavy fighting for the Hunting Lodge led to inconclusive result. Great map, loved the mountain setting.
05/02/2012 SB Belgian Waffle 1940 8.00 Very enjoyable and quite tricky scenario. Fun to play, with early-war equipment and a great map. Semi-historical it may be, but it plays essentially like a balanced mirror-image battle. I played this as Axis PBEM against a worthy opponent, and got a tactical victory. Both sides lost a lot of tanks :) Minor faults: A few map glitches: (1) missing road segments - easily fixed. (2) slightly more serious: both sides have multiple reins of tanks that enter the map from the flank. In both cases, these reins are in LOS of the enemy, but those of the Germans have just enough tree coverage between them and the British so that they can survive if they stay back until the British guns have been silenced. The British tanks reins have no such visual cover, and once I figured out that more were coming from the same direction a couple of well-placed ATG's were able to KO them as they arrived - pissing off my opponent no end. I would suggest that the designer tweak the map a little bit to give the British tank reins a little bit of visual cover. Overall a very enjoyable little fight, a companion piece to the same designer's excellent France 1940 battles.campaign. Once tweaked, 'Waffle' could perhaps be added as an introductory battle to the France 1940 Campaign .zip file?
10/15/2019 Battle of the Vistula 1944 8.00 Played this as Allies v AI, no bonuses. Version I downloaded from here was 25+ turns variable - I liked the limited time, it puts pressure on the Allied player to decide on an attack plan and execute it quickly. Excellent map. Realistic force composition, felt like just sufficient to get job done, not easy, not impossible. Without posting any spoilers, the Allies crossed the river, took half the flags, secured a Tactical Victory. Probably wouldn't have done so well but for the AI being clumsy with its [REDACTED]. Recommended for play vs the computer - good players might want give the Axis +25% force size for a seriously hard challenge. Good one.
01/12/2011 AOI-rearguard at Cheru' 6.00 I played this as AXIS vs AI. There is some fun to be had wondering just when to exit your troops, but it's not really a cliff-hanger. The AI (of course) uses its forces poorly, and I shudder to think what would have happened if it had pushed the invulnerable Matildas into the town... As it was, the Italian AT guns, ATR, and ATR-armed tankettes chewed up the British light armour, and the Askaris decimated the attacking Allied infantry. Total Victory for the Axis. Not a lot of replay value in this one, once the timetable of reinforcements is known. Nice map, though, and had some good details like the names of the Askari troops. Briefing needs a bit of work - it should stipulate 'Best Played As: ' and so forth. Poor english in the briefing as well - this is not meant as an insult: the designer's English is one million times better than my Italian :) Would like to see more from this designer.

 

 

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